How to download mesh sims 4
Also, it doesn’t have to be perfect, as the lower LODs (1-3) will be seen from a distance and not up close. It’s tedious, yes but it will be so much better than just decimating it. If you edited the mesh, then you’ll have to re-edit the mesh for each LOD. EA have made their lower LODs have a similar UV maps so that textures will look the same. If you painted it on, making LODs is easy, just import the lower LOD nude top or bottom into s4studio and it should look fine. *** FOR MAXIS MATCH CC, you either painted it onto the body mesh, or edited the body mesh to make a new mesh. blend, and re-decimate it from scratch (if that makes sense).Īll the meshes that need to be appended can be found in the LOD pack. Make sure for each LOD you duplicate the LOD0.
#How to download mesh sims 4 how to
It’s pretty straightforward, and once you’ve done this process you’ll know how to do it again and for future projects. Then import your LOD1.blend and that’s your LOD 1 done!!! NICE. Go in s4studio, and then select LOD 1 on the 'Meshes’ tab. Most of the time you won’t need to fix anything because your mesh should look fine (especially at a distance). Examples of this may be clipping with the body mesh or the UV and texture being messed up by the decimation.
Don’t take too much time doing this because these meshes won’t be seen up close (that’s LOD0), so you can have some imperfections. If there are any issues with your clothing mesh after you decimated, you should fix them now. blend you can adjust the decimation level. You may want to save before you apply the modifier so that if you ever come back to the. When you have hit a polycount/facecount you’re happy with, apply the modifier, and then join the body mesh with the clothing mesh (ctrl + j). To get an idea of an acceptable polycount you can look at similar EA meshes as a reference. Add it to your clothing mesh in the modifiers tab and take the bar down until you’re at a comfortable polycount overall (body mesh included) for LOD1. The easiest and most convenient way in Blender is to use the decimate modifier. Next, you will want to reduce the polycount of the clothing mesh using whatever method you like. If you had to delete faces from the body mesh on the LOD0 mesh because they are under the clothing mesh and would stick through, you’ll have to do this again for LOD1 (and the other LODs). Append in the LOD1 top or bottom from the LOD pack and again like you did before join it with your mesh.ĭo not join the clothing mesh and the body yet!! Do delete any rig.001 or bone shapes. You should just be left with your clothing mesh. Next, go into edit mode and delete any body parts (hover your mouse over them and press L, then delete). You can use the LOD pack linked above to append the LOD0 top/bottom to your mesh. The first LOD you make is LOD0, and that’s just the normal mesh you’ve created so far with the LOD0 arms top or legs at the end of your creation (or both if it’s a fullbody outfit).
If you’ve already appended the top/bottom to your mesh, jump to step 2. You’ll want to create your LODs once your mesh is completely done (weight transferred, uv_1 transferred, holes fixed etc), this is because the weights and uv_1 that the EA body meshes already have are perfect and if you do a weight transfer or uv_1 transfer it may not be as well as they defaulted. This main tutorial will mostly talk about how to deal with Marvelous Designer style meshes, but I will talk about Maxis Match meshes later.
blends so this should save you some time :) You can export these using s4studio yourself but there are 16. It includes all the bottom and top nude meshes for the sims 4 men and women bodies. This mini-tutorial requires Blender, s4studio, and my LOD pack. The performance loss is negligible on a single piece of CC but if everybody didn’t do it then it would slow down the game majorly… so let’s learn how to make LODs!!!!!! If you just use your LOD0 mesh for all LODs, it’s lazy and not good for performance. This tutorial will show you how to make the LODs for your own clothing meshes. They are helpful for slower PCs as it optimises your content so that it can decrease its detail when the camera is at far distances. LOD means ‘Level Of Detail’ and clothing meshes have 0-3 of them (found in the mesh section of s4studio).